Absorption Coefficient Calculator
Look up typical absorption coefficients (α at 125–4000 Hz) for common materials, compute NRC, enter a custom material, convert an area to sabins, and find the total absorption needed for a target RT60.
ℹ These are typical published reference values. Everyday architectural finishes (concrete, brick, glass, gypsum, carpet, drapes) are fairly consistent between sources, but engineered acoustic products (marked *: fibreglass, foam, ceiling tile) vary a lot by brand, density, thickness and how they’re mounted — always use the maker’s ASTM C423 test data for those. NRC is a single mid-band number that ignores the bass, and lab α can read above 1.0 (edge effects). The Sabine figure is an approximation — use the RT60 Calculator for full multi-band work. Use this to estimate and compare; confirm with a measurement. Metric; everything runs in your browser.
Reference table — typical absorption coefficients
How It Works
This absorption coefficient calculator works from a straightforward physical principle: a material’s sound absorption coefficient α is the fraction of incident sound energy it absorbs rather than reflects, from 0 (perfectly reflective) to 1 (perfectly absorptive). It changes with frequency, so it’s quoted in octave bands from 125 Hz to 4 kHz. The single-number NRC (Noise Reduction Coefficient) averages the 250, 500, 1 k and 2 k Hz values and rounds to the nearest 0.05 — handy for comparing acoustic materials, but it deliberately leaves out the bass and the very top, so two materials with the same NRC can behave very differently low down. To find how much a surface actually absorbs you multiply its area by α, giving sabins (one metric sabin = one m² of perfect absorber); add up the sabins of every surface to get the room’s total absorption A, which sets the reverberation time through Sabine’s equation, RT60 = 0.161·V/A. Rearranged, the absorption you need for a target RT60 is A = 0.161·V/RT60 — entered above, the tool tells you the total sabins required and roughly how much of the selected material that would take. For a full multi-surface RT60 calculation across all octave bands, use the RT60 Calculator.
The honest caveat is the data itself. Coefficients for ordinary building finishes (bare concrete, brick, plywood, glass, carpet, heavy drapes) are stable and consistent between references, but for engineered absorbers — porous fibreglass batts, open-cell foam, perforated panel resonators, and suspended ceiling tile — the published figure depends heavily on the exact product, its thickness and density, and the mounting condition (an air gap behind a panel dramatically raises its low-frequency absorption; ASTM E795 defines standard mounting types A, D, and E used in C423 reports). Always design from the manufacturer’s ASTM C423 data for those, and remember that laboratory α can exceed 1.0 because of diffraction at the sample edges — it doesn’t mean more than 100% of the energy is absorbed. Room acoustic design also involves acoustic diffusion (scattering sound to reduce flutter echo without over-deadening the space) — a purely absorptive room can sound unnaturally dry. Treat these numbers as a solid starting point for estimating and comparing material absorption, then confirm the result by measuring (see the Room Frequency Analyzer and RT60 Calculator).
Sabine vs. Eyring: Which Reverberation Time Formula Should You Use?
Sabine's equation (RT60 = 0.161 · V / A, where A is total absorption in sabins) is accurate in live, lightly treated rooms where the average absorption coefficient across all surfaces is low — roughly below 0.2. It assumes sound bounces many times before dying away, and in that regime the estimate is reliable. When you push average absorption much above that threshold, Sabine over-predicts the reverberation time because its underlying assumption starts to break down.
In heavily treated or "dead" rooms — recording studios with thick broadband panels, voice-over booths, or any space where the average surface coefficient exceeds roughly 0.2 — Eyring's formula (RT60 = −0.161 · V / (S · ln(1 − å))) is the better choice. It models each reflection individually and converges on Sabine's result as absorption drops, so it is correct across the full range. The practical rule: reflective room, use Sabine; absorptive or well-treated room, use Eyring. The RT60 Calculator computes both side-by-side so you can see how far apart the two estimates are for your room, and the Reverb Time Designer lets you work backwards from a target RT60 to the absorption needed.