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dB to Amplitude Converter

Convert any decibel value to a linear amplitude ratio using A = 10^(dB/20). Output: amplitude ratio, power ratio (P = A² = 10^(dB/10)), percentage of full scale, voltage example, and zone classification across +60 dB gain down to noise-floor levels.

Input

dB
−120 dB0 dB+60 dB
Current value: −6 dB (slider −120 to +60; type for wider range)
Common dB Values

Result

Amplitude Ratio (A = 10^(dB/20))
linear (× reference)
Power Ratio (P = A²)
% of Full Scale
As a Ratio
Voltage Example
Formulas
Amplitude: A = 10^(dB / 20)
Power: P = A² = 10^(dB / 10)
For voltage/SPL/dBFS use /20. For power/dBW/dBm use /10.

Common dB → Amplitude / Power Reference

dBAmplitude RatioPower Ratio% of Full Scale
+40 dB10010,00010,000 %
+20 dB101001,000 %
+12 dB3.981115.849~398 %
+6 dB1.99533.9811~199.5 %
+3 dB1.41251.9953~141.3 %
0 dB1.0000 (unity)1.0000100 %
−3 dB0.70790.5012 (half power)~70.8 %
−6 dB0.5012 (half amplitude)0.2512~50.1 %
−10 dB0.31620.1 (one-tenth power)~31.6 %
−12 dB0.25120.0631~25.1 %
−20 dB0.1 (one-tenth)0.0110 %
−40 dB0.010.00011 %
−60 dB0.001 (audible noise floor)1e-60.1 %
−96 dB~1.585e-5 (16-bit floor)~2.51e-10~0.0016 %
−120 dB1e-61e-120.0001 %
−144 dB~6.31e-8 (24-bit floor)~3.98e-15~6.3e-6 %

About Decibels & Amplitude

The decibel (dB) is a logarithmic ratio between two values — a way to compress huge dynamic ranges into manageable numbers. Going from 0 dB to −120 dB spans a linear range of 1,000,000 to 1 — a million-to-one ratio expressed as a single number. The conversion to linear ratio is direct: A = 10^(dB / 20) for amplitude (voltage, SPL, dBFS), or P = 10^(dB / 10) for power.

Why two divisors (10 vs 20)?

Power dB uses divisor 10: 10·log₁₀(P/P₀). Amplitude dB uses divisor 20: 20·log₁₀(A/A₀). The factor of 2 difference comes from the relationship Power = Amplitude². A 10× amplitude increase = 100× power increase, and both equal +20 dB. A 2× amplitude = 4× power = +6 dB. A "−3 dB" point has half the power but ~71% of the amplitude.

Common dB benchmarks in audio

The "−3 dB point" is the standard cutoff for filter design — where power has dropped to half. −6 dB = half amplitude (the user-perceived "half as loud" guideline is closer to −10 dB though). −20 dB = 10× quieter amplitude. −96 dB = 16-bit theoretical noise floor (matches CD quality). −144 dB = 24-bit theoretical noise floor.

dBFS — Decibels Full Scale

In digital audio, "0 dBFS" is the maximum representable value (just below clipping). All real signals are negative dBFS. A song mastered to peak at −1 dBFS leaves 1 dB of headroom. A song peaking at −12 dBFS is "quiet" (lots of headroom). The conversion to linear amplitude is the same: amplitude = 10^(dBFS / 20).

Frequently Asked Questions

What is the amplitude at −6 dB?
A = 10^(−6/20) = 10^(−0.3) ≈ 0.5012. That's roughly half the amplitude. The power at −6 dB is 0.5012² = 0.2512 = ~25% of original power. The common shorthand "−6 dB = half" refers to amplitude, not power.
Why is −3 dB called the "half-power" point?
Because 10^(−3/10) = 0.5012 ≈ 0.5. So at −3 dB, the power is half. But the amplitude at −3 dB is 10^(−3/20) = 0.7079, NOT half. The two formulas (÷10 for power, ÷20 for amplitude) lead to different linear values at the same dB.
How loud is "−10 dB"?
Perceptually, the rule of thumb is that "−10 dB" sounds half as loud (this varies by frequency and individual; SPL research suggests roughly 6–10 dB for "subjectively half"). Quantitatively at −10 dB: amplitude is 0.3162 (~31.6%), power is 0.1 (10%). So you lose 90% of the power but only ~68% of the amplitude.
What is "0 dBFS"?
dBFS = Decibels Full Scale. In digital audio, 0 dBFS is the maximum positive sample value before clipping. All other levels are below 0 dBFS (negative dB). A 16-bit system has a usable range of 0 to −96 dBFS; a 24-bit system 0 to −144 dBFS. Music is typically mastered to peak at −0.1 to −1 dBFS, with average loudness around −14 LUFS (Spotify standard).
Is +6 dB really "double"?
+6 dB is double amplitude (2.0× the signal level: 10^(6/20) = 1.995). +3 dB is double POWER (10^(3/10) = 1.995). They sound the same when you describe them as "double" but they're different things: +6 dB doubles the voltage, current, or sound pressure; +3 dB doubles the energy.
What's the practical lower limit of dB?
Depends on the system. Human hearing dynamic range is ~120 dB (0 = threshold, 120 = pain). Anechoic chambers measure noise floors near −9 dB SPL (yes, negative — below threshold). Digital systems are bounded by bit depth: 16-bit ≈ −96 dB (exact: −96.33 via Bennett's formula 6.02n + 1.76), 24-bit ≈ −144 dB (exact: −146.24), 32-bit ≈ −192 dB (exact: −194.40). The "round" values are common shorthand; the exact values come from theoretical SNR with uniform quantization noise.