Equalizer (EQ) Frequency Finder
Drag across the spectrum to hear and identify any frequency. Switch on the EQ-boost sweep to use the classic mixing trick — push a narrow boost through your ear until the problem frequency jumps out. Labeled EQ zones, instrument range overlays, and a problem-frequency guide make it a complete EQ reference. Audio is generated locally — nothing is recorded or uploaded.
Tone mode plays a pure sine at the selected frequency. Switch to EQ boost sweep to push a +12 dB peak through pink noise — drag the cursor to hunt for harsh or muddy frequencies the way engineers do.
Instrument range overlay
Toggle an instrument to highlight its fundamental + harmonic range on the spectrum above.
Problem-frequency guide
Click a band to jump the cursor there — then press Listen in EQ-boost mode to hear what it does.
The Seven EQ Zones & How to Use Them
Audio engineers split the audible spectrum (roughly 20 Hz – 20 kHz) into seven working zones. Each has a characteristic job in a mix, and each has a failure mode when there's too much or too little energy. Knowing where things live is the difference between EQ-ing by ear and EQ-ing by guesswork.
Sub-bass (20–60 Hz)
Felt more than heard. This is the rumble of a sub kick, the lowest notes of a synth bass, cinematic impact. Too much makes a mix muddy and eats headroom; too little makes it thin on big systems. Most small speakers and laptops can't reproduce it, so check on headphones or a sub.
Bass (60–250 Hz)
The fundamental of kick, bass guitar, and the low end of most instruments — the "weight" of a mix. The 200–250 Hz region is the first place a mix turns muddy when too many instruments stack up here.
Low-mids (250–500 Hz)
Warmth and body. A boost adds fullness; a cut cleans up "boxy" or "cardboard" tone. This is the single most common place to cut a few dB to open up a cluttered mix.
Midrange (500 Hz – 2 kHz)
Where the human ear is most sensitive (the Fletcher–Munson curves peak around 2–4 kHz). The body and presence of vocals and most instruments live here. Boosting too much sounds "honky" or telephone-like; cutting too much makes things distant and lifeless.
Upper-mids (2–4 kHz)
Attack, definition, and intelligibility — consonants in speech, pick attack on guitar, the "crack" of a snare. A small boost increases clarity; too much causes listening fatigue and harshness.
Presence (4–6 kHz)
The "in your face" detail band. A gentle lift makes a vocal cut through a busy mix. Overdone, it gets edgy and brittle, and exaggerates sibilance just above it.
Brilliance / Air (6–20 kHz)
Sparkle, sheen, and "air." Cymbals' shimmer, the breathiness of a vocal, the top of an acoustic guitar. A broad high-shelf boost here adds expensive-sounding polish; too much sounds hissy and fatiguing.
The sweep technique — how engineers find a problem frequency
Switch this tool to EQ boost sweep mode. It applies a narrow +12 dB peaking boost to pink noise (a full-spectrum sound). As you drag the cursor, the boosted band moves with it. When you land on a frequency that sounds harsh, boxy, or resonant, you've found the problem region — in a real EQ you'd then cut there instead of boost. Lower the Q for a wide, musical band; raise it for a surgical notch. This boost-find-then-cut workflow is the fastest way to clean up a recording.